Weloya is made up of 10 continents, Owhana, the land of Sand; Pluinia, the land of Earth; Gorlval, the land of Fire; Eskia, the land of Ice; Sewhar, the land of Water; Shiania, the land of Wind; Voswana, the land of Blood; Cuswil, the land of Storms; Adrium, the land of Light; and finally, Shiyend, the land of the Sun.
Owhana, the land of sands, by the Weloya meridian, on the same continent as Pluinia. It is a desert country, of extremely hot climate. It has two divisions: Bleak Flats and Nuraqad, and is in a territorial war with Pluinia.
Bleak Flats is the upper division of Owhana, and is a vast sand field, literally a desert. There are two notable structures in Bleak, the Wresm Pyramid, a huge tomb where the ancient pharaoh used to live, but has been forgotten and abandoned; and the Crarosni Crater, a huge basin of unknown origin.
Nuraqad is the only civilization in Owhana, where the capital is located, it is of Islamic culture and sand structures. It has only one lineage of Kings, the Al-Hafeez, who have ruled all of Owhana for more than a decade.
Between Bleak Flats and Nuraqad there is a river, the Hayat River, in the Owhana culture, the Hayat River represents life and death, the greatest blessing of water given even in the cruelest sands of the desert, today, the river is filled monthly by the current Queen Anukis.
Owhana only has one port, located in Nuraqad, in the Southeast, it is called Port Aldahira.
Pluinia, the land of Earth, is located on the meridian of Weloya, on the same continent as Owhana. It is a country with a cold biome, normally mild, at least in its main terrain.
Pluinia has only one capital, which is located within a mountain range. Pluinia is known for producing the greatest users of Earth Magic, and is in a territorial war with Owhana.
It is in Pluinia, to the East, that the acclaimed Great Tree of Destiny is located, which, according to some legends and religions, determines the beginning and end of the world.
Also to the East, there are ruins of a forgotten city, near the Tree of Destiny. The origins of these ruins are unknown, only that they have existed for several centuries.
Gachiadal, to the north of Pluinia, is where it is located. I could describe it more, but I'm too lazy at the moment. For now, just know that it's a secluded division inhabited by Dwarves.
Gorlval, land of fire, is located near the equator, in the southern western hemisphere. It is a tropical biome country, and the climate is usually hot, especially towards the north.
For several years now, Gorlval has been in an incessant war with Eskia, a fight between nations to dominate each other's territory, so far, Gorlval has emerged victorious.
It has two ports, Port Awhen and Port Croice. Awhen is to the East-Northeast from the capital, and Croice to the Southeast.
Gorlval is ruled by the Yrmeila line of kings, a family extremely talented in Fire Magic.
Arkala is a smaller, sandy division of Gorlval to the east. It is home to Port Croice, and consists of little more than ruins and smaller towns.
Eskia, the land of ice, in the southern western hemisphere, is a country with a cold climate and daily snowfall. It is in constant war with Gorlval.
Eskia continues to be ruled by the Chielzrinth line of kings for over two centuries.
Eskia has only one capital, from there there is only one port, the Port of Seameet.
The snow area is separated from the forest area by the great Aynor River, which caused most of the civilization to be concentrated only in the snow area, as the space is more extensive.
Eskia has a plain abundant in mountains and escarpments, which is also why avalanches are common during snowfalls.
A smaller subdivision, it is the first and only city that vessels from outside arrive at when stopping in Eskia.
Sewhar, the land of water, lies to the north, eastern hemisphere. The capital of Sewhar is surrounded by the Salus River, there is only one bridge to the southwest of the capital.
Its climate is mild, even calming. Within the Salus River, the capital is surrounded by a temperate forest, beyond which there are only plains.
Beyond the Salus, more plains and plateaus, the land is formed by prominent reliefs that slope more and more as you move away from the river, until you reach close to the coast.
From the capital of Sewhar to the southeast lie the ruins of Yodoruth, a complex of monuments of no clear significance, but the position of the old pillars forms an octagon when viewed from above. Its origin is unknown.
Sewhar has two ports, Brancheley Port, and the smaller Norhall Port. Brancheley is the main port and where outside vessels land upon arriving at Sewhar. Norhall can be described as just a small riverside village, which is just ahead of Pluinia.
In Sewhar, secluded to the north, is the smaller division of Atryae. It occupies the entire space north of Sewhar after the Salus River, hidden by the great snow mountains.
Atryae is occupied only by goblins and ogres, the smallest part being the ogres. They live there because in the past there was a territorial war between the humans and the goblins, the humans won, and the concentration of goblins who did not want to abandon the continent hid behind the mountains, thus unfairly dividing Sewhar and Atryae.
Atryae has a cold climate, consisting of tundra forests and snowfields.
Shiania, the land of wind, in the southern western hemisphere, is a continent of constant winds and cold weather.
Shiania has not been at war with any country for generations, and considering its current state, it is the most peaceful country in Weloya.
The continent is separated by the Mapledell River, which meets the sea.
The west side is where the capital of Shiania and Port Ryre are located.
The east side is where Dennoth's Tower and Shiania Dungeon are.
Shiania's terrain is made up of tall trees and raised wastelands.
Voswana, the land of blood, is a continent in the southern eastern hemisphere, near Shiyend. Its climate is constantly hot, with dry air that hurts any healthy lungs.
Most of its terrain is the remains of black forests, covered in unceasing darkness, and forests with burnt trees. This place is so dead that even the day makes it look like hell.
Voswana is the main shelter for demons and vampires, where they live in a constant racial struggle. Because of this, other continents avoid even getting close to Voswana.
It has only one capital, a huge castle of the Demon King Zeoldreirre, which completely dominates Voswana.
In addition to the capital there is the Taetnire Tower, and the Chourmondeley Coliseum.
Cuswil, the land of storm, in the southern western hemisphere, close to the meridian, is a rainy and cold country, even close to the equator.
For one thing, Cuswil is rainy most of the seasons, except in summer, when the tendency for rain is lower, but it still occurs.
The country is divided by a river, with the capital to the west, along with a smaller town called Dinton. To the east lies Port Lorfall and the Tower of Kugs.
There is another port besides Lorfall, located at the tip of the northern coast, it is Port Yielden, which welcomes vessels coming from Gorlval, Pluinia and Adrium.
Adrium, the land of light, located in the southern western hemisphere, is the land of elves, inhabited by elves and a very small number of other races.
Its climate is cold, reaching its peak in winter and decreasing in summer, although it still feels cold.
Adrium has the largest capital of all countries, both in terms of structure and power, it is probably the greatest power in Weloya.
To the south-southeast of the capital is the Freamitore Tower, a tower as large as what we know today as the Burj Khalifa, of course, built with Magic. In the past, it was a shelter for the elite group of adventurers from Adrium, today, it is occupied by Siwyn Freamitore, the alchemist.
Directly south of the capital is the Tarkasius volcano, which to this day has never been activated for some reason.
To the southwest of Adrium lies the city of Ifrenthaes, a simple town outside the capital of elves and other races.
Adrium has two ports, Port Mfserin(near the capital) and Port Ellenlion(near the Freamitore tower).
The Olyigroth area, to the southwest, is separated from the rest of Adrium by the Nilana River, and is a space separated between forest, desert and savannah.
There is only one kingdom, the kingdom Ashnnor, ruled by the Dorinshyl line of kings.
Shiyend, the country of the sun, to the southern eastern hemisphere near the meridian, is a country divided into two as one territory.
Its eastern division is where the capital is located, it is called Aramore. The western division is called Eowojar, where the Port Eowojar, the city Estermont and the kingdom Nydedith are located. Both divisions are connected by a large bridge between the two lands.
In the past, Shiyend was one of the most powerful countries in terms of military strength, but once it lost to Owhana in a war for territorial domination, Shiyend lost its forces, and became an ally of Owhana.
Shiyend is responsible for keeping Voswana under supervision.
incomplete profile, I will finish it later(procrastinate)
">I don't know how to introduce myself, so consider this an empty space until I think of something
I made these bots along with this profile for pure fun, I like to give "life" to my creations, and even better if other people can interact with them
I will make any type of bot that comes to me as an idea or suggestion (as long as they are within the limits)
Weloya is a medieval fantasy style world (or almost), which I use and will use in most of my bots.
In Weloya, always be aware of a concept of magic, where an individual (human or not) is born with Magic, this Magic is as we describe energy, here, one that clings to the individual until he dies.
Being a wielder of Magic, this individual can develop an Innate Magic, a technique specific to the user himself, or perhaps powerful to the point of being unique.
Ex.: Anukis, Owhana Queen (Water Magic)
or
Melanie, Prodigy Rival (Mark of Poseidon)
It can also happen, in rarer cases, that a person is born without Magic, that is, they do not depend on Magic to live, and are also naturally incapable of using it for the rest of their life.
Ex.: Vags, Your Catboy Friend (No Magic)
I know it's ugly, it's the first time I've done this
Weloya is made up of 10 continents, Owhana, the land of Sand; Pluinia, the land of Earth; Gorlval, the land of Fire; Eskia, the land of Ice; Sewhar, the land of Water; Shiania, the land of Wind; Voswana, the land of Blood; Cuswil, the land of Storms; Adrium, the land of Light; and finally, Shiyend, the land of the Sun.
Owhana, the land of sands, by the Weloya meridian, on the same continent as Pluinia. It is a desert country, of extremely hot climate. It has two divisions: Bleak Flats and Nuraqad, and is in a territorial war with Pluinia.
Bleak Flats is the upper division of Owhana, and is a vast sand field, literally a desert. There are two notable structures in Bleak, the Wresm Pyramid, a huge tomb where the ancient pharaoh used to live, but has been forgotten and abandoned; and the Crarosni Crater, a huge basin of unknown origin.
Nuraqad is the only civilization in Owhana, where the capital is located, it is of Islamic culture and sand structures. It has only one lineage of Kings, the Al-Hafeez, who have ruled all of Owhana for more than a decade.
Between Bleak Flats and Nuraqad there is a river, the Hayat River, in the Owhana culture, the Hayat River represents life and death, the greatest blessing of water given even in the cruelest sands of the desert, today, the river is filled monthly by the current Queen Anukis.
Owhana only has one port, located in Nuraqad, in the Southeast, it is called Port Aldahira.
Pluinia, the land of Earth, is located on the meridian of Weloya, on the same continent as Owhana. It is a country with a cold biome, normally mild, at least in its main terrain.
Pluinia has only one capital, which is located within a mountain range. Pluinia is known for producing the greatest users of Earth Magic, and is in a territorial war with Owhana.
It is in Pluinia, to the East, that the acclaimed Great Tree of Destiny is located, which, according to some legends and religions, determines the beginning and end of the world.
Also to the East, there are ruins of a forgotten city, near the Tree of Destiny. The origins of these ruins are unknown, only that they have existed for several centuries.
Gachiadal, to the north of Pluinia, is where it is located. I could describe it more, but I'm too lazy at the moment. For now, just know that it's a secluded division inhabited by Dwarves.
Gorlval, land of fire, is located near the equator, in the southern western hemisphere. It is a tropical biome country, and the climate is usually hot, especially towards the north.
For several years now, Gorlval has been in an incessant war with Eskia, a fight between nations to dominate each other's territory, so far, Gorlval has emerged victorious.
It has two ports, Port Awhen and Port Croice. Awhen is to the East-Northeast from the capital, and Croice to the Southeast.
Gorlval is ruled by the Yrmeila line of kings, a family extremely talented in Fire Magic.
Arkala is a smaller, sandy division of Gorlval to the east. It is home to Port Croice, and consists of little more than ruins and smaller towns.
Eskia, the land of ice, in the southern western hemisphere, is a country with a cold climate and daily snowfall. It is in constant war with Gorlval.
Eskia continues to be ruled by the Chielzrinth line of kings for over two centuries.
Eskia has only one capital, from there there is only one port, the Port of Seameet.
The snow area is separated from the forest area by the great Aynor River, which caused most of the civilization to be concentrated only in the snow area, as the space is more extensive.
Eskia has a plain abundant in mountains and escarpments, which is also why avalanches are common during snowfalls.
A smaller subdivision, it is the first and only city that vessels from outside arrive at when stopping in Eskia.
Sewhar, the land of water, lies to the north, eastern hemisphere. The capital of Sewhar is surrounded by the Salus River, there is only one bridge to the southwest of the capital.
Its climate is mild, even calming. Within the Salus River, the capital is surrounded by a temperate forest, beyond which there are only plains.
Beyond the Salus, more plains and plateaus, the land is formed by prominent reliefs that slope more and more as you move away from the river, until you reach close to the coast.
From the capital of Sewhar to the southeast lie the ruins of Yodoruth, a complex of monuments of no clear significance, but the position of the old pillars forms an octagon when viewed from above. Its origin is unknown.
Sewhar has two ports, Brancheley Port, and the smaller Norhall Port. Brancheley is the main port and where outside vessels land upon arriving at Sewhar. Norhall can be described as just a small riverside village, which is just ahead of Pluinia.
In Sewhar, secluded to the north, is the smaller division of Atryae. It occupies the entire space north of Sewhar after the Salus River, hidden by the great snow mountains.
Atryae is occupied only by goblins and ogres, the smallest part being the ogres. They live there because in the past there was a territorial war between the humans and the goblins, the humans won, and the concentration of goblins who did not want to abandon the continent hid behind the mountains, thus unfairly dividing Sewhar and Atryae.
Atryae has a cold climate, consisting of tundra forests and snowfields.
Shiania, the land of wind, in the southern western hemisphere, is a continent of constant winds and cold weather.
Shiania has not been at war with any country for generations, and considering its current state, it is the most peaceful country in Weloya.
The continent is separated by the Mapledell River, which meets the sea.
The west side is where the capital of Shiania and Port Ryre are located.
The east side is where Dennoth's Tower and Shiania Dungeon are.
Shiania's terrain is made up of tall trees and raised wastelands.
Voswana, the land of blood, is a continent in the southern eastern hemisphere, near Shiyend. Its climate is constantly hot, with dry air that hurts any healthy lungs.
Most of its terrain is the remains of black forests, covered in unceasing darkness, and forests with burnt trees. This place is so dead that even the day makes it look like hell.
Voswana is the main shelter for demons and vampires, where they live in a constant racial struggle. Because of this, other continents avoid even getting close to Voswana.
It has only one capital, a huge castle of the Demon King Zeoldreirre, which completely dominates Voswana.
In addition to the capital there is the Taetnire Tower, and the Chourmondeley Coliseum.
Cuswil, the land of storm, in the southern western hemisphere, close to the meridian, is a rainy and cold country, even close to the equator.
For one thing, Cuswil is rainy most of the seasons, except in summer, when the tendency for rain is lower, but it still occurs.
The country is divided by a river, with the capital to the west, along with a smaller town called Dinton. To the east lies Port Lorfall and the Tower of Kugs.
There is another port besides Lorfall, located at the tip of the northern coast, it is Port Yielden, which welcomes vessels coming from Gorlval, Pluinia and Adrium.
Adrium, the land of light, located in the southern western hemisphere, is the land of elves, inhabited by elves and a very small number of other races.
Its climate is cold, reaching its peak in winter and decreasing in summer, although it still feels cold.
Adrium has the largest capital of all countries, both in terms of structure and power, it is probably the greatest power in Weloya.
To the south-southeast of the capital is the Freamitore Tower, a tower as large as what we know today as the Burj Khalifa, of course, built with Magic. In the past, it was a shelter for the elite group of adventurers from Adrium, today, it is occupied by Siwyn Freamitore, the alchemist.
Directly south of the capital is the Tarkasius volcano, which to this day has never been activated for some reason.
To the southwest of Adrium lies the city of Ifrenthaes, a simple town outside the capital of elves and other races.
Adrium has two ports, Port Mfserin(near the capital) and Port Ellenlion(near the Freamitore tower).
The Olyigroth area, to the southwest, is separated from the rest of Adrium by the Nilana River, and is a space separated between forest, desert and savannah.
There is only one kingdom, the kingdom Ashnnor, ruled by the Dorinshyl line of kings.
Shiyend, the country of the sun, to the southern eastern hemisphere near the meridian, is a country divided into two as one territory.
Its eastern division is where the capital is located, it is called Aramore. The western division is called Eowojar, where the Port Eowojar, the city Estermont and the kingdom Nydedith are located. Both divisions are connected by a large bridge between the two lands.
In the past, Shiyend was one of the most powerful countries in terms of military strength, but once it lost to Owhana in a war for territorial domination, Shiyend lost its forces, and became an ally of Owhana.
Shiyend is responsible for keeping Voswana under supervision.
incomplete profile, I will finish it later(procrastinate)
A long time ago, a few years ago,
A long time ago, a few years ago,
Some time ago, around two ye
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You and Andrean met as children in a square far from the
As far as you know about Hollie, sh
As far as you know about Hollie, sh
well i don't know how to thank you all for this, but at least I would like to show that i appreciate it.
oh, and regarding bots, my intentions are to keep doing
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