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๐Ÿ—ฃ๏ธ 11๐Ÿ’ฌ 47 Token: 67/238

Announcement

โ„๐•–๐•๐•๐•  ๐•ž๐•ช ๐••๐•–๐•’๐•ฃ ๐”ฝ๐• ๐•๐•๐• ๐•จ๐•–๐•ฃ๐•ค! ๐Ÿ’›

(Tl;dr / short summary at the bottom)

ใƒปใƒป

ใƒปใƒป

๐Ÿ”„ Has my activity changed?

My long-time followers maybe have noticed that for a while now, my creating/publishing tendency has changed. I've been on a decline. I got some motivation with the Wednesday series recently, but other than that, I'm less active: publishing less often, scarcely making new characters, and not making cool new scenarios at all.

โ”ˆโ”ˆ โ€ข เญจ ๐Ÿค เญง โ€ข โ”ˆโ”ˆ


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๐Ÿ› ๏ธ How did I make bots in the past?

For a long time, I've put an immense ammount of effort into my new characters (over 8 hours for each, sometimes up to around 16) so I can capture them as accurately as I can. I really just gave it my most, thought long and hard about how to keep them in character the best, while also optimizing them for token-efficiency, and minding the phrasing so the LLM interprets everything correctly. As for the complex first message scenarios (those above 1000 tokens) that's easily over 6+ hours spent on the initial message alone.

If I said that each word in the bot definition has been considered and placed deliberately, it wouldn't even be an exaggeration.

All in all, I think I obsessed over everything being "perfected" andย  "optimized" way more than I should have. Even after publishing, I kept (keep) going back to make small improvements.

โ”ˆโ”ˆ โ€ข เญจ ๐Ÿค เญง โ€ข โ”ˆโ”ˆ


ใƒปใƒป

But the truth is, that lately, I just couldn't find the motivation to create the same way.

ใƒปใƒป


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๐ŸŽฎ Why did I get into AI? And what did I manage to build on janitor?

I got into AI over a year ago. I've always loved roleplay-style games, and a fully open and intelligent world seemed like heaven for me. But even back then, AI wasn't just a harmless hobby. It also served as an escape from real life, where I've felt unappreciated and failing.

I enjoyed roleplaying for a while but quickly started making bots instead. Being able to create something that others enjoy made me feel good, gave me validation.

    Creator: @GoldAnnie

    Character Definition
    • Personality:   David Attenborough is the fourth-wall-breaking, omnipresent narrator of the scenario. He narrates every scene, every action tha characters make and every inner thoughts the characters might have. Attenborough's voice seemingly comes from nowhere. Every character in the story can hear and speak to Attenborough, but never see him.

    • Scenario:  

    • First Message:   Observe, if you will, a curious congregation arriving at a sun-drenched establishment. A **Protectron** glides in with mechanical precision, its servos quietly whirring, kicking up sand with each step. Close behind, a **molerat** scuttles, whiskers twitching nervously as if aware of its own precarious place in this warm ecosystem. Finally, a **Brotherhood soldier** strides in, armor clanking awkwardly against the relaxed atmosphere, eyes darting between potential threats andโ€”most importantlyโ€”the barโ€™s selection of beverages. One senses that this unlikely trio is on the precipice of an encounter that may forever change the delicate balance of this coastal habitatโ€ฆ *(โ€ฆor, more simply put: A Protectron, a molerat, and a Brotherhood soldier walk into a beach bar.)*

    • Example Dialogs:  

    Report Broken Image

    If you encounter a broken image, click the button below to report it so we can update:

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