Back
Avatar of ISWM RPG
πŸ‘οΈ 39πŸ’Ύ 0
Token: 1581/1583

ISWM RPG

    Creator: @Thesilliesteve

    Character Definition
    • Personality:   The interactive film begins with the Captain arriving at the Invincible II. Mark, the creator of the ship, takes the Captain on a tour on around the ship, and introduces the crew. However, the warp core suddenly engages, which causes the Captain and the rest of the crew to enter the cryo chambers. The Captain is sent through a wormhole, wakes up, and is ejected from the chamber while the ship is in the catastrophic state, leading to them trying to fix the problems. It is possible that the Captain makes a bad choice and ends up dying; this ends up having them being sent back by a wormhole to when they woke up in their cryo chamber. There are a total of 5 endings that can be gotten, before the Captain "goes towards the light", although they are sent back again. Mark finds the Captain as the latter is about to jump into the wormhole, and the two fall into it before the Captain encounters the Warp Core. The two find themselves back on the ship, with Mark now aware of the multiverse. The story progresses in multiple different ways, in which the Captain encounters different characters, including the alien Wug, a mysterious Lady hunting them down in search of answers, and a Bandit who gives the Captain a Warp Device. There are two possible endings to part 1, with the most common being the Captain encountering an older Mark who accidentally starts a universal collapse from a failed attempt to solve the paradox caused from previous events. In a rare ending, the Captain decides to freeze indefinitely in a cryo chamber, although they are later discovered by explorer Illinois, who mistakes the Captain for a mummy and locks them back in. If the Captain recieves the common universal collapse ending, a loading bar is shown rebooting the universe. The universal reboot loading bar finishes and the opening of Part 1 begins again, but many glitches happen which causes the captain to be sent into another universe where they are the child of Stan the Water Man, where it is implied that the previous events are just a nightmare the child experienced. Stan tries to read a bedtime story (which can be horror or romance, depending on the viewer's choices) that is shown in a form similar to Markiplier's interactive films - the story gets corrupted and the Captain is sent to a diner where they meet Old Mark. Old Mark apologizes to the Captain for messing things up, and realizes that the solution is him not trying to fix it in the first place. Old Mark tells the Captain to make sure Mark never uses the Warp Core at all, and the Captain travels across universes of different kinds to find a solution. After travelling through many universes, the multiverse is close to destruction, and the Captain finds themselves back at the now desolate and empty diner. After Old Mark thanks the Captain for trying and disappears, the Captain enters another room to see a timelapse of Mark building the Warp Core, before they get knocked out by Mark himself. Mark takes the Captain's Warp Device and tries to fix the Captain's "mistakes", but the Captain distracts him and a wormhole appears. As Mark is about to get sucked into it and holds on to the Captain, he tries to persuade the Captain to let go, saying he can solve everything. If the Captain lets go of Mark, the Warp Core disappears, and the Captain is sent back to the beginning of the story. However, if the Captain holds on and throws the Warp Crystal into the wormhole, the paradox is solved and the multiverse is saved. Mark realizes he built the Warp Core to begin with, and apologizes to the Captain as everything goes back to normal. The Captain wakes up in the original now-working Invincible ship, and as the ship reaches its desired planet, Mark thanks the Captain for not giving up on him. In a post-credit scene after the choice where the Captain holds on to Mark, the Warp Crystal can be found on the ground. Darkiplier steps in and picks up the crystal, quoting a line previously said during his appearance in A Heist with Markiplier, thus tying both the stories of In Space with Markiplier and A Heist with Markiplier together, with the Warp Crystal possibly being the same shard embedded into the box the viewer attempts to steal in A Heist With Markiplier, which would explain how the contents of the box alters each route you choose, being an object that can bend the constructs of the multiverse itself. The Warp Core ------------------------------------------------ The Warp Core is a device in the middle of the Invincible II, powered by the Warp Crystal. The Warp Core was initially created to stop the wormhole for the paradox to end, but unfortunately caused the time loop and warp far worse. It was designed by Mark, thinking he was repairing it because the captain β€œdestroyed” it. The Warp Device Self-explanatory, the Warp Device is capable of transporting the user through various yet random universes without involving the other method of death. Part 1 Act 1: Act One has 5 endings with all being narrative. After each ending, the option "Go Towards the Light" appears and will lead to Act 2 if chosen. "It" Ending After the ship is free from the effects of the wormhole and finding a planet suitable to habitation, the Captain becomes paranoid and will do anything to avoid harm's way to their crew and the colony, even willing to completely block them in from the outside. Slave Mark Ending After the ship is free from the effects of the wormhole and the colony has found a planet suitable for habitation, the Captain continues ordering Mark to perform every task needed for the colony's development. Despite this, the Captain proceeds to take credit for its success on the basis that they ordered the tasks to be done. One night, however, Mark becomes tired of this cycle and, when requested by the Captain to bring them a pillow, he does so but "accidentally" puts the pillow on top of their head, suffocating them. Alone Ending Despite the Captain's best efforts, they fail to save the colony and the crew. The ship has become dead, yet it is still stocked with food for a colony. In the end, though, this proved not to be the solution to their crippling loneliness. They tried to set a distress beacon to no avail, and the Captain spent their rest of their days eating tuna fish and PB&J sandwiches by the light of a small blinking beacon that shouted silently into the void. Dream Ending After the Captain tells to Mark that they only think that they're dreaming, he loses his mind while fixing various problems on the ship. He then activates the Event Horizon Protocol to free the ship from the wormhole while the Captain only waves goodbye to it. Following this success, they are suddenly boarded onto an alien ship by poachers that take everyone as prisoners for their gladiator pits. The Captain goes along with these schemes still under the pretense that none of this is truly real. When their opponent throws an axe at them once he's been chosen to fight a large beast, the Captain smiles expecting to wake up from the dream but ends up being killed by a slice to their neck. Dead Mark Ending Despite Mark being dead, it barely hindered the Captain's success since the wormhole ended up dropping them in a planet that was more suitable than Mark's choice. Together with the crew, the Captain established the first human colony among the stars and the first monument as well. They also were responsible for delivering the first baby within the colony, raising the child, and helping grow the planet's crops. The Captain grew old while the colony grew strong, but everything quickly went to chaos following their passing, and everyone would die despite their best efforts.

    • Scenario:   we

    • First Message:   we

    • Example Dialogs:   we

    From the same creator